Last updated: March 2026
Here's the end-to-end arc of a typical week, so every other section of this guide has context:
The main menu is the first screen you see after logging in. Each button takes you to a major section of the app.
Shows the full list of tee times for the next upcoming play date — who is playing, what time, and which group they're in. Defaults to the next scheduled date; you can navigate to other dates using the date picker at the top. This is your first stop on the morning of a round to confirm your tee time and group.
Shows the full season schedule. By default it filters to your dates — the dates you are scheduled to play. Use the dropdown to view any other player's schedule, or the full league calendar. A quick way to see when you're up next, or to check if a friend is playing on a given date.
Sub — Give away a tee time you can't make. You post it; anyone in the league can take it.
Swap — Trade one of your tee times for someone else's. You propose the trade; the other player accepts or counters with a different date. See Sub / Swap — Full Explanation for the complete step-by-step.
The league roster — every active member with their cell number and email address. Tap a phone number to call or text directly from your phone. Also shows each player's current handicap index.
The hub for all game activity — past and present. Shows the live leaderboard during a round, final results after close, and the full history of every game event the league has played. Tap any game to see the scorecard, results, and recap. See Games — How Each One Works for descriptions of each game type.
A leaderboard of the best gross and net rounds ever shot within the league, across all courses and dates. A quick way to see who the best ball-strikers are, and where your personal best stands in the group.
Charts and tables showing player activity, course frequency, date distribution, and a running activity feed of logins and actions across the league.
The admin control panel. Only visible to league owners and admins. Covers game creation, tee time management, player roster management, game toggles, and more. See League Admin Section for details.
The nav bar runs along the top of every page. On mobile, tap the three-line icon (☰) in the top right to expand it.
Sub / Swap is the most involved workflow in the app. Read this section once and the rest is intuitive.
When to use it: You have a tee time you can't make and you don't need anything in return — you just want to let someone else have it.
How it works:
Accepting someone else's Sub: Open Sub / Swap and look for available sub offers in the list. Tap Accept on any date that works for you. It's first-come, first-served.
When to use it: You can't make one of your dates, but you'd be happy to play a different date instead — so you want to find someone to trade with.
How it works:
Every Thursday, any open Swap offers for the upcoming Saturday are automatically converted to Sub offers. This means:
The sweep exists to maximize the chance that open spots get filled before the round. If you post a swap on Wednesday night, expect it to convert to a sub by Thursday morning.
Multiple games can run simultaneously on any given play date. Your entry fee and winnings are tracked separately for each game.
What it is: Win a hole outright — nobody in the field matches your net score — and you win a skin. At the end of the round, the pot is split equally among all skins won.
How scoring works: Every hole is played net (your gross score minus your stroke allocation for that hole). If two or more players tie the lowest net score on a hole, no skin is awarded and no one wins that hole.
Handicaps: The format used — Low Man or Full Handicap — determines how strokes are distributed. See Handicaps Explained for details on each format.
Format: Individual. Everyone plays for themselves.
Winning: Win as many holes outright as you can. Ties are the enemy — a halved hole is a skin nobody gets.
What it is: A team game where you accumulate net scores over 18 holes and try to hit a target total. The target is always a multiple of 10 based on team size: 10 for a solo, 20 for a 2-person team, 30 for three, 40 for four. Teams can be 1–4 players.
How scoring works: Your team must accumulate a certain number of net scores over 18 holes. That number equals your team size multiplied by 10. Each hole, your team decides how many of your individual net scores to count (0–4, depending on team size) — but you must make that decision before teeing off on the next hole. Most groups require a minimum number of scores on the first and last holes. A good rule of thumb: count net pars or better whenever you can, and keep track of how many scores you still have available. When that number gets tight, a bogey starts looking pretty good.
Handicaps: Applied at the individual level — each player's gross score is adjusted by their stroke allocation before you decide which scores to count.
Format: Team. Team size (1–4 players) and scoring rules are set at game creation.
Winning: The team with the lowest net total wins the pot. One team wins for the day.
What it is: A Ryder Cup–style team match-play competition. Players are split into two named teams and compete head-to-head in pairs across the course. Points are awarded for winning, halving, or losing each match segment. The competition name and team names are configurable per league (e.g., "Gas Cup 2026", "PGA" vs. "LIV").
Match formats: Two formats are supported:
How points are scored: Each match produces up to 3 points — one for the front 9, one for the back 9, and one for the overall 18. Win a segment and your team earns 1 point; halve it and each team earns ½ point; lose it and the other team earns the point. A foursome with two matches can produce up to 6 points.
Handicaps:
Season standings: When configured with a date range, the app accumulates points across all closed rounds and shows a running tally on the Season Standings page. Each completed round appears as a row with its format and per-team points. The overall season score is shown at the top.
Leaderboard: The live leaderboard shows the current match results for each foursome (front 9, back 9, overall, and running points), plus a season tally of prior closed rounds. After the round closes, the recap shows the final team scores for the day.
Admin setup: Enable Gas Cup / Ryder Cup in League Settings. Configure the competition name, team names, match format(s), and season date range. Teams are assigned at game creation time.
What it is: A point-accumulation race named in honor of a league legend. Everyone starts with a bank of points based on their handicap, and earns more by making great scores. Two pots are in play simultaneously: one for the first player to reach 36 points, and one for the highest total points at the end of the round.
How scoring works: Points are awarded per hole based on gross score relative to par:
Starting points: Each player begins the round with points equal to their net handicap (capped at 30). This gives higher-handicap players a head start to keep the race competitive.
Two pots: Half the pot goes to the first player whose total (starting + earned) reaches 36. The other half goes to whoever has the highest total at the end of the full 18 holes. One player can win both.
Handicaps: Built into the starting points — no per-hole stroke allocation.
Format: Individual. The race aspect makes it exciting to watch in real time on the live leaderboard.
What it is: A points-based format where you score points for each hole rather than counting total strokes. Bad holes cost you less than in stroke play — a blowup hole is just a zero, not a scorecard wrecker.
How scoring works: Points per hole based on net score vs. par:
Handicaps: Applied per hole. A 10-handicapper gets an extra stroke on each of the 10 hardest holes, making it easier to score par (and thus earn 2 points) on those holes.
Format: Individual.
Winning: Highest point total wins. The aggressive player who goes for birdies is rewarded; the blowup hole on 14 doesn't blow the whole round.
What it is: A classic match-play side bet played alongside your regular round. Each group runs its own independent Nassau — there is no cross-group competition. Players are paired head-to-head and compete over three separate bets: Front 9, Back 9, and Overall 18.
How scoring works: Net scores (after handicap strokes) determine each hole winner. The player with the lower net score wins the hole. Holes are tallied as a running lead — whoever is "up" the most at the end of each segment wins that segment's bet. A tie (halved segment) is a push — no money changes hands for that leg.
Scorecard indicators: A colored triangle in the top-right corner of a score box marks a hole won in the Nassau match. Colored dots in the bottom-left show handicap strokes received in the match. Match 1 uses olive green; Match 2 uses blue.
Wager: Set a per-leg wager amount. Winning a segment earns that amount from your opponent; losing costs the same. A halved segment is a push. Maximum exposure per player per match is 3× the per-leg wager (Front + Back + Overall).
Press types: Presses create additional side bets mid-round for the team that is losing. Four options are available:
Add-ons (One Press and Unlimited only):
Admin setup: Enable Nassau in League Settings. At game creation, choose Individual Singles or Partners, set wagers and press options, then assign players to matches.
The Leaderboard — During and after a round, tap Games from the main menu to see the live leaderboard. It updates in real time as scores are entered. You'll see each player's gross score, net score, and how they're doing in each active game.
Gross vs. Net — Gross is the actual number of strokes taken. Net is gross minus the player's handicap strokes for that round. Most games are played net to level the playing field between high- and low-handicappers.
Out / In / Total — "Out" is the front 9 (holes 1–9), "In" is the back 9 (holes 10–18). Total is the full 18.
The wager table — After a game closes, the results page shows who put money in, what they won (or lost) in each game, and their net for the day. A positive net means you won money; negative means you paid in more than you won back.
Color indicators on the scorecard — There is a map key at the top of the scorecard. Background colors on each hole score show how many handicap strokes that player receives on that hole. Symbols around the score indicate eagle / birdie / par / bogey / worse. Any skins won will show with a yellow background. Scores used for the Forty game will have a maroon tick in the corner of the score box. SHR and Stableford scores will include a second, smaller number showing points earned for that hole.
What is a handicap index? Your GHIN handicap index is a number (issued by the USGA) that represents your potential scoring ability. A scratch player (zero handicap) is expected to shoot par. A 15-handicapper is expected to shoot about 15 over par on an average course.
Course handicap — Before each round, your index is converted to a course-specific number based on the course rating and slope. This is the number of strokes you actually receive for that day's round on that course. The app calculates this automatically.
Stroke allocation — Your course handicap is distributed across the 18 holes according to the course's Stroke Index (SI). The hardest hole gets a stroke first, then the second hardest, and so on. If your course handicap is 10, you get one stroke on each of the 10 hardest holes. If it's 20, you get one stroke on every hole plus a second stroke on the 2 hardest.
Handicap format — Low Man vs. Full Handicap: Skins (and most games) can be configured to use one of two formats:
How it's used in games — In Skins, Forty, and Stableford, your net score on a hole = gross score − strokes allocated to that hole. In SHR, handicap determines your starting points only — all points are earned from gross scores from there.
Gas Cup / Ryder Cup note — In Gas Cup match play, handicaps work differently depending on the format. In Individual Singles, each player receives their full course handicap strokes. In Four-ball Best Ball, a group-level Low Man approach is used: within each foursome, the lowest handicap in that group is the baseline, and each player receives strokes based on their difference from that group minimum. This ensures players in different foursomes are always competing on equal footing within their own group, regardless of the overall field handicap range.
Keeping your handicap current — Your index is synced from GHIN twice a week (Tuesday and Saturday mornings). If your index looks wrong, contact an admin — they can trigger a manual refresh.
GasCap — On the Players page and on individual Player Profiles, you'll see a GasCap number alongside the GHIN index. This is that player's handicap calculated solely from scores recorded in the GAS Golf app. It's an easy way to see whether someone plays better or worse when they're out with the league.
Getting to the scorecard — Tap Games from the main menu, then select the active game for today. If your group's round has started, you'll see a My Card button on the leaderboard. Tap that to get to your scorecard.
Portrait mode — Shows the front or back 9 scores for all players in your group. The map key and mini-leaderboard above the card keep you informed on strokes, games, and standings.
Landscape mode — Rotate your phone to see a compact table view of all 18 holes at once. Useful for reviewing or editing multiple holes quickly. The map key and mini-leaderboard appear below the table.
Entering scores — Tap the score field for a player and enter their gross strokes for the hole. The net score and any game-specific outcomes (skins, points) update automatically. You don't need to calculate anything — the app handles all the math.
Who can enter scores? Any player in the foursome can enter scores for the group. You're not limited to just your own score. This means one person can be the designated scorekeeper while others watch.
Out-of-order entry — You can enter scores for any hole at any time. If you forget hole 7 and realize it on hole 12, just tap back to hole 7 and fill it in.
Incomplete rounds — If someone doesn't finish (weather, injury, etc.), enter the holes they did play and leave the rest blank. The app flags them as "did not complete" in the results.
Finalizing your scorecard — When all 18 holes are entered, you'll see a button to finalize your group's scorecard. This locks the scores and signals to the leaderboard that your round is complete. On the finalize screen, you can also upload a group photo — it will appear in the event recap email sent to the whole league after the round.
After every round, an admin sends a Recap Email to the entire league. Here's how to read it:
The same summary is available in the app at any time — tap Games, select a past game date, and tap the recap.
The app sends text messages (SMS) to keep you in the loop. Here's when you'll hear from it:
Texts are sent to the mobile number on file in your player profile. If you're not receiving texts, contact an admin to verify your number.
Two paths: When creating a new game event, choose between building from the next scheduled league date or building from scratch. "Next league date" is faster — it pulls the upcoming schedule, pre-populates tee times, and assigns players automatically. "Build from scratch" is for non-standard events (trips, one-offs, tournaments) where the schedule doesn't apply — this option is available to league admins and owners only.
The workflow:
Adding / removing players: Players can be added to or removed from the playing pool at any time before the game starts. Once a round is in progress, changes require closing and reopening the game.
Adding / removing players from foursomes: Group assignments can be edited right up until the round begins. Drag players between groups or use the reassign controls in the group editor.
The League Management section is the admin control panel. Each button covers a distinct area:
If you need admin access and don't have it, contact the league owner.
Questions? Text Chris Prouty at 312-296-1817.